Wednesday, 20 November 2013
Print media
History of file formats
JPEG: The term jpeg stands for joint photographic experts group and
is a compressed image file format designed for images that can be used on the
pc and are web friendly but cannot be used for simple drawings letters of the
sort because they use Lossy compression but for pictures that don’t use lossy
compression, most jpegs allow 24 bit colouring.
BMP: Short for "Bitmap
picture. The BMP format is a commonly used raster graphic format for saving
image files. Bitmap images are better suited for most high quality renderings
and web page graphics
GIF: GIF, short for Graphics
Interchange Format is a file format for storing graphical images up to 256
colours. It uses LZW compression which is a lossless compression method.
Pixel art
Pixel art: pixel art is in a way
another form of art which consist of art being created using raster images
which can be edited using software which can edit a picture pixel by pixel.
These images are more commonly found on 2D games such and mobile phones because
they can use fewer pixels to create an image

Here is a main example of pixel art from the original Mario game, As you can see if you closer the pixels are almost visible whereas if you were to look at games nowadays it seems almost impossible to see the pixels stand out because more and more used
Here is a main example of pixel art from the original Mario game, As you can see if you closer the pixels are almost visible whereas if you were to look at games nowadays it seems almost impossible to see the pixels stand out because more and more used
Texture Art
Here is an example of what texture art in a game would look like and to compare that to real grass to can really see the focus they put into every little detail
Tuesday, 19 November 2013
Background art: Background art would be used to help the
viewer of a game focus on the foreground because it sets the stage for what is
happening in front of the background. The artist application that would appear
in the distance of any kind of 3D or 2D game which would give the viewer the
satisfaction of realism to the game. For example games such as Super Mario
would be the be the best example of both foreground and background art because
even though it is a 2D side scroller it focuses on the foreground and using the
background art it helps the player pay more attention to what is happening in
front and with the changing of games from 20 years ago to now you can really
see a major change.
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