Wednesday, 20 November 2013

Print media


Print media: Print media would be used for any kind of media for advertising for example if they were to advertise a new game or anew console they would try and find as many ways of getting the name out there to the media such as designing posters for game shops, advertising banners, descriptions in magazines and advertisements on media based webpages. These are all a few of the methods that would be used by publishers to draw in potential buyers or consumers 







History of file formats

         JPEG: The term jpeg stands for joint photographic experts group and is a compressed image file format designed for images that can be used on the pc and are web friendly but cannot be used for simple drawings letters of the sort because they use Lossy compression but for pictures that don’t use lossy compression, most jpegs allow 24 bit colouring. 

BMP: Short for "Bitmap picture. The BMP format is a commonly used raster graphic format for saving image files. Bitmap images are better suited for most high quality renderings and web page graphics   



GIF: GIF, short for Graphics Interchange Format is a file format for storing graphical images up to 256 colours. It uses LZW compression which is a lossless compression method.










Pixel art

Pixel art: pixel art is in a way another form of art which consist of art being created using raster images which can be edited using software which can edit a picture pixel by pixel. These images are more commonly found on 2D games such and mobile phones because they can use fewer pixels to create an image


Here is a main example of pixel art from the original Mario game, As you can see if you closer the pixels are almost visible whereas if you were to look at games nowadays it seems almost impossible to see the pixels stand out because more and more used

Texture Art


Texture Art: an element of art which to the viewer looks and visually feels like the real thing when touched for example, 3D grass when touched would make you visually think in your head that it is soft to the touch and this works with both 2D and 3D texture arts

Here is an example of what texture art in a game would look like and to compare that to real grass to can really see the focus they put into every little detail





Tuesday, 19 November 2013

Background art: Background art would be used to help the viewer of a game focus on the foreground because it sets the stage for what is happening in front of the background. The artist application that would appear in the distance of any kind of 3D or 2D game which would give the viewer the satisfaction of realism to the game. For example games such as Super Mario would be the be the best example of both foreground and background art because even though it is a 2D side scroller it focuses on the foreground and using the background art it helps the player pay more attention to what is happening in front and with the changing of games from 20 years ago to now you can really see a major change.